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Also known as power-ups, these are balls that only need to be activated. While pairing balls is the primary way to win, there are special balls that make this process easier. This means a new set of balls will match because you have eliminated all the balls that were blocking them. It will automatically disappear once the game detects a match.īalls can also disappear through a domino effect. Spin its mouth towards the balls so it will form a set of four. For example, three red balls are already on the track and you are lucky to have a red ball inside the cannon. You can eliminate as many balls as you can by firing the ball from the cannon towards a group of balls of the same color. The goal of Zuma is to eliminate all the balls that are on a single-laned, spiral track. By the fourth time, the game will end and you will need to repeat the same level. You are only allowed to do this three times. Should a ball touch the center of the track, a life will be taken from you. You will advance to the next level when you’ve eliminated all the balls on the track. To do this, you will need to shoot a ball from the frog-shaped cannonball towards the balls that match its colors. Is too complex for this platform.Zuma is a puzzle game where you must match three to four balls of the same color. But unfortunately Zuma is not something I would try. I know there’s a lot of very good things you can do with that. So if you are planning on making a game in Kodular, I would suggest you to think of a game that can be done with, may be up to 10 sprites moving at the same time, and the rest can be all static. That’s why this game was possible to make in Kodular, mostly because almost all of the sprites doesn’t require to move. Then all the other sprites like the bricks, the borders, the little doors that open and close to let the enemies out are all static. So I even had to reduce it to two to keep things moving smoothly. I found out I only needed a maximum of 7 sprites moving at the same time (the pad, 3 balls, 2 enemies and one falling power up). I started studying the original and seeing if Kodular was able to handle the maximum amount of sprites I needed to have moving at the same time. The games I made (Koduloid and Hackanoid later) are remakes of an original game from the 80’s Arkanoid. By complex, it means with lots of independent moving objects at the same time. You see, Kodular and all branches of App Inventor are not the right platform to make complex games. I wouldn’t recommend starting to do that type of game with Kodular. How can a design a game like zuma game I mean how will I create the models or balls with different colors and set them to be animating or sliding on a snake road or terrace how will I create that balls to keep following the terrace and if the shooter didn’t hit it then the balls will be dropped in a waiting hole?īefore creating this topic I have made I research on this topic actually I got this What do you get if you cross Kodular with Arkanoid?īut actually I wanted even to give a try on that but I didn’t get the right information on how to start it. Now I feel like to create a game app like a zuma game and inside there can be some options to choose your opponent or competitor who is online.Īnyway about the option to choose I know it is possible since now days I know how to create chatting app in group and private, but my query is this Hello koders I have been in kodular almost like two years now I have been creating apps but not gave a try on games app.
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